////////////////////////////////////////////////
// DESCRIPTION:
//    Core Driver Frameworks
//
// Legal Notices:
//     Copyright (c) 2008, Telliam Consulting, LLC.
//     All rights reserved.
//
//     Redistribution and use in source and binary forms, with or without modification,
//     are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright notice,
//       this list of conditions and the following disclaimer.
//
//     * Redistributions in binary form must reproduce the above copyright notice,
//       this list of conditions and the following disclaimer in the documentation
//       and/or other materials provided with the distribution.
//
//     * Neither the name of Telliam Consulting nor the names of its contributors
//       may be used to endorse or promote products derived from this software
//       without specific prior written permission.
//
// Disclaimer:
//     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
//     ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
//     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//     IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
//     INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//     BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//     DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//     LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
//     OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
//     OF THE POSSIBILITY OF SUCH DAMAGE.  
//
#pragma once

#include <wtypes.h>
#include <DDKREG.h>
#include <CEDDK.H>
#include <DevLoad.h>

#ifdef CEDDK_USEDDKMACRO
// If using CEDDK macros then pointers should be volatile
// otherwise they are just pointers as the CEDDK functions
// will handle the volatile issue since they are a function
// call. However, using volatile on the pointer declaration
// requires a type cast to call the IO functions from C++.
// This define adjusts the declarations to match what is
// needed without further intrusion into the code.
//
#define DDK_VOLATILE volatile
#else
#define DDK_VOLATILE
#endif

#include <FusionWare\IoControlCodes.h>
#include <FusionWare\Win32.h>
#include "DFX\OALBridge.h"
#include "DFX\BusDriver.h"
#include "DFX\IISRCHainHandler.h"
#include "DFX\IrqInfo.h"
#include "DFX\DeviceWindows.h"
#include "DFX\DeviceRegValues.h"
#include "DFX\CallerBuffer.h"
#include "DFX\HandleMap.h"




